John Fite

Games

Four games about acting on incomplete information and living with the consequences: the first years of the Cold War, the Akō vendetta of 1701–1703, a fleet action in 1916, and fast naval fights with no time to think.

The Long Telegram

Turn-based Cold War strategy, coming soon on Steam. Balance of Terror, Chapter I

Spring, 1946. The war is over. The peace is already in trouble.

Lead Washington or Moscow from a desk full of cables, competing advice and decisions you cannot postpone. Gain influence abroad while keeping enough power at home to act. A Godot rebuild of the original browser edition for Windows and macOS.

Akō 赤穂

Historical tactical & conspiracy RPG, in development. Genroku 14–16 (1701–1703)

Two households. A city of uncertain loyalties. One winter night in Honjo.

Lead Ōishi Kuranosuke’s underground conspiracy from a fallen castle to a midnight raid in Edo, or command Kira’s household defense under months of false reports, fading allies, and exhausted guards. Every rumor shifts the watch; every leak changes who is awake when the gate is struck.

Jutland: The Long Afternoon

Turn-based strategy for browser and Windows, $4.99

Lose the war in an afternoon. Or don’t.

Command the Grand Fleet or the High Seas Fleet using nothing but wireless intercepts and scout reports. Then the debrief shows you where the ships really were.

Silent Impact

Arcade naval combat, solo or against another player. Free browser demo; full game $4.99 on Windows

Hunt or be hunted.

Pick your hull, track contacts, and commit to the shot before the enemy does. Sonar helps you find the enemy, but a ping also gives you away.

The Long Telegram is coming soon on Steam. Follow it and Akō on itch.io; Jutland and Silent Impact are playable now. Soundtracks for Akō, Jutland, and Silent Impact are on the Music page.