John Fite
Silent Impact key art: an attack submarine in dark blue water beneath the title and a glowing green sonar pulse.

Silent Impact

Arcade naval combat, solo or against another player

Hunt or be hunted.

Fast naval combat, from battleships to submarines. Read contacts, lead your shots, and use islands to set up the next attack. Sonar helps you find the enemy, but a ping also gives you away.

The free browser demo is a Cruiser battle and doesn’t save career progress. The full game is for Windows and has all nine hull classes.

Read the water

Ways to play

Every shot is a commitment; every wake is a clue.

Arcade Duel
Fight a CPU captain in a best-of-three match across a fresh island field.
Convoy Breakthrough
Escort a transport through hostile water, then switch sides and become the raider.
Campaign
Command fleets across a hidden ocean, with damage and losses carrying between the strategy map and the battles. Play solo, or against a friend on one shared screen.
Online Duel
Challenge a friend directly over the internet. There’s no matchmaking or lobby yet, so one of you hosts and the other joins by address.

Silent Impact grew out of Jutland: The Long Afternoon: same code underneath, same fascination with fog, partial information, and committing before you know.

Before the first shot

The Silent Impact arcade combat demo setup shows a player cruiser, a CPU cruiser, controls and the Deploy Cruiser button. View full size
The free demo starts with a Cruiser battle.

The soundtrack

A Cold War darkwave score that moves from quiet pursuit to harbor alarms and close-range battles.

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