John Fite
Jutland: The Long Afternoon key art: British and German admirals above battleships exchanging fire on the North Sea.

Jutland: The Long Afternoon

Turn-based strategy for browser and Windows, $4.99

Lose the war in an afternoon. Or don’t.

Take command of the British Grand Fleet or the German High Seas Fleet and fight the largest naval battle of the First World War, turn by turn, under real fog of war.

You never see the board

You see what your wireless operators intercept and what your scouts claim to have seen, and you commit on that. Acting on it anyway is the game.

What you do

Give the orders
Course, speed and engagement for a full battle line, committed before you know what you’re steaming into.
Read the signals
Reports arrive incomplete, late, and sometimes wrong. You decide which ones to believe.
Face the debrief
After the action the fog lifts, and the replay lays the true positions over the picture you were working from.

From briefing to debrief

Jutland’s title screen on a parchment chart, with British and German naval flags and fleets at sea. View full size
31 May 1916, before the action begins.
The North Sea briefing in German, setting out British and German objectives over a chart table. View full size
The North Sea briefing, in German.
The British Grand Fleet briefing with Admiralty objectives and a flag-officer panel showing Sir David Beatty. View full size
The Grand Fleet’s orders and flag officers.
The British debrief lists losses, strategic consequences, reported versus actual positions and a turn-by-turn replay. View full size
The debrief: what you saw and what actually happened.

The soundtrack

Slow dread on gray water, broken by the shock of the guns. I wrote it alongside the campaign it plays under.

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